Reality Check - More PC GFX Explained! SSAO, Texture Filtering, Depth Of Field, and More!
Cam continues his quest to learn and understand ALL of the PC graphics terms. On the menu this week, ambient occlusion, anisotropic filtering, field of view, and depth of field. Watch more Reality Check! http://www.youtube.com/show/realitycheck Visit all of our channels: Features & Reviews - http://www.youtube.com/user/gamespot Gameplay & Guides - http://www.youtube.com/user/gamespotg... Tra ...
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